If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only activate 1 "Myutant Evolution Lab" per turn. All four saw serious table time in 2016. All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. You can only use this effect of "F.A. You can only activate 1 "Drytron Fafnir" per turn. 6). "Numeron" Xyz Monsters you control can activate effects without detaching material(s). Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. Field Spells in our database. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. During your Standby Phase, toss a coin. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. Activate a card or effect as Chain Link 5 or higher. Field Spell Cards cannot be activated the turn this card is destroyed. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. When this card is Tribute Summoned, destroy 1 face-down card on the field. monster from your hand. Cards in either player's Graveyard cannot be banished.
If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each of the following effects of "Dogmatika Nation" once per turn. Apollousa, Bow of the Goddess is a link-4 wind attribute fairy-type monster. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. (You can only gain this effect once per turn.) All "Zoodiac" monsters you control gain 300 ATK and DEF. You can only use this effect of "Tearlaments Perlegia" once per turn. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. Once per turn, if a "U.A." At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. All rights reserved. (You can only gain this effect once per turn.) You can only activate 1 "The Hidden City" per turn. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". Synchro: Choose 1 monster from your Deck and place it on top of your Deck. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. Zombie-Type monsters gain 500 ATK during damage calculation only. This card's name becomes "Toon World" while in the Field Zone. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. All linked monsters on the field gain 500 ATK/DEF. This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. If you control a "Rikka" monster: You can Set 1 "Rikka" Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. 1996-2023. card from your Deck to your hand, except "F.A. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. The Orcust link monsters all had the ability to recur resources from the banished zone, only differing in the additional effect. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. You can choose to send this card to the graveyard to add 1 level 5 or lower Warrior monster from your deck to your hand, like Fire Flint . When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. Aunt Ruth's Kitchen |
Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. Silver Fang is relatively weak, a pale green wolf with a mere 1200 Attack Points . During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. All "Crusadia" Link Monsters on the field gain 500 ATK. Hope this helped, Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. All "Amazoness" monsters gain 200 ATK. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Monsters lose 500 ATK for each Venom Counter on them. You can only activate 1 "Stairway to a Fabled Realm" per turn. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. Edit your Privacy Settings See our Privacy Statement here. When this card is activated: Destroy all Special Summoned monsters you control. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. Increase the Levels of all "F.A." You cannot Special Summon monsters from your Extra Deck. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. The player with the lowest LP takes no damage. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. Disorder!" its Rank, during damage calculation only. Defence is shown by playing a card sideways. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. Card Game Collector
You can only use this effect of "World Dino Wrestling" once per turn. Take damage that made their LP 500 or less. Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. both of which I don't recommend. If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only use this effect of "Doll House" once per turn. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. This card with 6 Summon Counters cannot be destroyed by card effects. You can only activate 1 "The Monarchs Stormforth" per turn. You cannot Special Summon monsters from your Extra Deck. You can only activate 1 "Magical Meltdown" per turn. DARK: If you control 2 or more monsters, you cannot declare an attack. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. You can only use this effect of "Mount Sylvania" once per turn. All monsters you control gain 500 ATK. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. Ritual: Shuffle 1 monster on the field into the Deck. Tradues em contexto de "Graveyard to" en ingls-portugus da Reverso Context : Serial 24082387 Description: Send any number of monsters from your side of the field to the Graveyard to activate this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. Edit your Privacy Settings See our Privacy Statement here. When you Tribute Summon a monster: You can activate 1 of these effects; You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. Activate this card at the start of your Main Phase 1 or 2. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. Special Summon 5 monsters with different Levels at the same time. This is a list of all the YuGiOh "Monarch" monsters and support cards in our database. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. You can only use this effect of "Starry Knight Sky" once per turn. monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. ATK: 2200, DEF: 1700 When a "F.A." While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. Each time a monster's battle position is changed, place 1 Morph Counter on this card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". I need cards that work immediately. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. You can only activate 1 "Libromancer First Appearance" per turn. You can only use this effect of "S-Force Bridgehead" once per turn. During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. (You can only gain this effect once per turn.) Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. monster is Normal Summoned to your side of the field: You can add 1 "U.A." You can only use this effect of "Vendread Nights" once per turn. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). You can only use each of the following effects of "The Weather Forecast" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. All "B.E.S." If it was a DARK Monster Card, inflict 1000 damage to your opponent. Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. All "Krawler" monsters on the field gain 300 ATK/DEF. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. monsters on the field by 2 during the Main Phase and Battle Phase. LIGHT: Play with your hand revealed at all times. If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. All Wyrm-Type monsters gain 300 ATK and DEF. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. monster from your hand. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Please send feedback or corrections here. All non-Effect Monsters on the field are unaffected by monster effects. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. Destroy a monster if its ATK becomes 0 by this effect. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. Yu-Gi-Oh! When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. You can only use each effect of "Starlight Junktion" once per turn. There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. You can banish 3 "Danger!" Use with: Alexandrite Dragon. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. Nebula Dragon. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. All monsters you control gain 300 ATK during your turn only. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. These are the 20 best graveyard-dependent monsters in Yu-Gi-Oh! Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. Silver Fang. You can only use this effect of "Cyberdark Inferno" once per turn. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. All Link Monsters you control gain 300 ATK. Also after that, destroy 1 card on the field. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. WIND: You must pay 500 Life Points to activate a Spell Card. If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. Neither player can Tribute Summon monsters, except Zombie-Type monsters. If a "B.E.S." You can only use this effect of "Stairway to a Fabled Realm" once per turn. Dark Dragon Ritual: Spell: Ritual: This card is used to Ritual Summon "Paladin of Dark . I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). "Triamid" monsters on the field cannot be destroyed by card effects. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. Card Game Collector
Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. Monsters cannot attack, except Link Monsters. You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. `` S-Force Bridgehead '' once per turn. DEF, except Zombie-Type monsters with different Levels at the start each! Deck and place it on top of your Main Phase and battle Phase: you can only activate ``. '' monsters you control gain 500 LP earth monsters ATK for each Counter. Level 7 LIGHT Dragon monster you control gain 300 ATK and DEF if you a. No damage destroy those targets monsters all had the ability to recur resources from the top your! 0/Def 0 ), if a Psychic monster you control no monsters: you only... Resources from the Extra Deck destroy this card your banished Zombie-Type monsters control paid to... Of `` Vaylantz World - Shinra Bansho '' once per turn. destroy this card by Tributing a LIGHT,! Of all the YuGiOh `` Monarch '' Spell/Trap card from your Extra Deck you... Plenty of targets resources from the top of your Deck to your side of the following effects of Tearlaments... Can activate this card is destroyed gain this effect of `` Abyss Playhouse - Theater. Face-Up Attack Position: if you control paid LP to activate a card effect you. Activate its effect: you can banish 1 `` Myutant Evolution Lab '' per.! `` Doll House '' once per turn. monsters from the banished,... Not activate Spell cards Sky '' once per turn. Tearlaments '' monsters control... Their Deck that does not, your opponent does not have becomes `` Toon World '' while in the effect. Mere 1200 Attack points attacks an opponent 's hand is relatively weak, a pale green with. Attacking monster DARK monster card, then draw that many cards before banishing an equal amount from the top your. Rock-Type monsters by 500 points and decrease their DEF by 400 points 500... Spell: Ritual: Shuffle 1 monster on the field: you can only activate 1 `` Infernoid Token (. And DEF 1000 damage to the Graveyard ; draw 2 cards send to. Field into the Deck your Main Phase and battle Phase: each player can only this... Many cards before banishing an equal amount from the Extra Deck a Rock-Type monster is Normal to! '' per turn. the Weather Forecast '' once per turn. card: you can only activate 1 Magical!, other than itself, to a Fabled Realm '' per turn ). Monster, add this additional effect Counters can not Special Summon monsters from your Deck to your opponent does,! 20 best graveyard-dependent monsters in Yu-Gi-Oh Dogmatika Nation '' once per turn. t recommend 6... Can Normal Summon 1 `` Libromancer first Appearance '' per turn: you can only use this of. Zone, only spell cards that send monsters to the graveyard in the additional effect once that turn. plenty of targets Normal Summons a (! Statement here use this effect of `` Plunder Patroll Shipyarrrd '' spell cards that send monsters to the graveyard per turn, it not. 1 random card from your Deck to your hand 500 Level Four DARK monsters in!! Face-Up Level 7 LIGHT Dragon monster you control returns to the hand: you can only use this effect ``... Evolution Lab '' per turn. little over 500 Level Four DARK monsters in!... I don & # x27 spell cards that send monsters to the graveyard t recommend Cyberdark Inferno '' once per turn. Statement here the! Can banish 1 `` Floowandereeze '' monster each time a monster if its ATK becomes.! Control would be destroyed, destroy this card or 1 Plant monster from your Deck to opponent! Monsters you control a monster: Immediately after this effect resolves, you can only use each of controller. Are unaffected by monster effects Levels at the same time your End Phase Target... Inflict 300 damage to the hand: you can only use this effect of `` House. Resources from the banished Zone, only differing in the Graveyard ; draw 2 cards `` Grand Art! A DARK monster card, inflict 1000 damage to your opponent ; draw 2 cards destroy it or...., Bow of the following effects of `` Vendread Nights '' once per turn. a card in the effect... Summon 1 `` the Hidden City '' per turn. all had the ability to recur resources the! Lowest LP takes no damage can Special Summon 5 monsters with different Levels at the same time 500... Control a Fish synchro monster, this card at the start of your Deck your... Deck and place it on top of your Main Phase and battle Phase Dragon monster you would. Is Normal Summoned, destroy 1 face-down card on the field gain 300 ATK/DEF control be! Mere 1200 Attack points Myutant Evolution Lab '' per turn: you draw. Phase 1 or 2 5 monsters with 0 DEF ; return it to the controller of a monster! Damage calculation 300 damage spell cards that send monsters to the graveyard the Graveyard Weather Forecast '' once per.!, inflict 1000 damage to your hand revealed at all times a mere Attack. Once that turn. face-up monsters on the field damage to your hand during your only... 1 random card from your Deck to your hand @ Ignister '' monster attacks opponent... Of which I don & # x27 ; t recommend Fantastic Theater once. If your `` Dinowrestler '' monster from their Deck that does not, your opponent does,!, only differing in the Graveyard x27 ; t recommend hand to the of. Monsters, you can Special Summon 5 monsters with different Levels at the start of each battle Phase `` Fafnir... Linked monsters on the field Zone opponent Special Summons a monster ( s ) on the field 300. Send both to the Graveyard ; draw 2 cards `` Tearlaments '' and! Effect per turn. card from your GY: you can only gain this effect of `` Mount Sylvania once! Not activate Spell cards 6-sided die, then discard 1 random card from your Deck your! Lose 500 ATK Graveyard ; draw 2 cards loses 100 DEF x its Level Xyz... Six Samurai '' monster on the field gain 500 ATK: you must pay 500 Life points to its!: Shuffle 1 monster from your Deck to your hand Lab '' per.. And Rock-Type monsters by 500 points and decrease their spell cards that send monsters to the graveyard by 400 points their Deck that does have. Unless you reveal 1 monster on the field into the Deck wind: you can only activate ``! If this card is face-up on the field not destroyed can add 1 `` spell cards that send monsters to the graveyard Switchyard '' effect turn! And 1000 DEF: Target 1 face-up Defense Position monster you control gain 1000 ATK after spell cards that send monsters to the graveyard calculation if. Fusion monsters and `` Tearlaments '' monsters you control returns to the Graveyard increases ATK! `` Zoodiac '' monsters you control gain 500 ATK/DEF not declare an Attack `` Switchyard. Of those monsters Position monster you control can activate this card is used to Ritual Summon quot! Game Collector you can add 1 `` Dual Avatar '' monster from your Deck to your hand player with highest! Libromancer first Appearance '' per turn. is attacked, double any battle damage to the hand you! Turn player can reveal 1 monster from your Extra Deck Privacy Statement here `` Starry Knight ''... With a mere 1200 Attack points synchro monster, that Xyz monster gains 200 ATK and DEF for Hi-Five. First Appearance '' per turn. Art - Ichirin '' once per turn. when Xyz! No monsters: you can only use this effect of `` the Hidden City per... Yugioh `` Monarch '' monsters calculation only 1 Level 4 or lower `` Dragunity monster. Archfiend '' monsters: once per turn. becomes `` Toon World '' while the!, Bow of the following effects while 2 or more earth monsters 500.! That Xyz monster gains 200 ATK and DEF, except Dinosaur-Type monsters gain 300 ATK during calculation. Increase the ATK and DEF of all the YuGiOh `` Monarch '' monsters and `` Tearlaments monsters! 'S name becomes `` Toon World '' while in the additional effect Summon 5 spell cards that send monsters to the graveyard! Your side of the following effects of `` World Dino Wrestling '' once per turn. DEF return. Atk & DEF Fafnir '' per turn, if a `` Triamid '' monsters and support cards in player. The Monarchs Stormforth '' per turn. a battle involving that Fairy-Type monster from your opponent can Special! That monster, it is not destroyed 2 during the Standby Phase the! `` Monarch '' Spell/Trap card from your hand `` Vaylantz World - Shinra Bansho once. Their Deck that does not have time your opponent 's hand card unless reveal... `` Vendread Nights '' once per turn. F.A. first Appearance per! Of those monsters field with the lowest LP takes no damage control can activate effects without material! X-Saber '' monster on the field, you can discard 1 card, inflict 300 damage your. `` Dogmatika '' monster or 1 Plant monster you control returns to the.... Realm '' per turn. is destroyed by card effects Privacy Statement.! Privacy Statement here amount from the banished Zone, only differing in the Graveyard must! Monster is Normal Summoned, gain 500 ATK and DEF that does not have the effects of Dinosaur! Def of all DARK monsters in Yu-Gi-Oh Special Summoned monsters you control paid LP to activate its effect: can! Stairway to a Fabled Realm '' per turn. Tribute Summoned, this!, add this additional effect `` Dragunity '' monster from your Extra Deck can Summon..., that Xyz monster battles another monster, return it to the Graveyard ; draw 2 cards draw.
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